Godfall AMD FidelityFX Super Resolution FSR Therefore, in our article today we can run it on both video cards. One benefit of FSR is that it is GPU agnostic, it will work on AMD and NVIDIA (and Intel) GPUs. It should also allow lower-end video cards to extend their life by allowing games to continue to be playable. It will allow features like Ray Tracing to be playable at higher resolutions and will allow high resolutions like 4K to be playable at higher settings. The goal of FSR is to improve performance at high resolutions, and with features like Ray Tracing turned on. Finally, in June of 2021 AMD’s FidelityFX Super Resolution (FSR) became available for Godfall.ĪMD FSR is AMD’s spatial upscaler upsampling method for taking a lower-resolution image and upsampling. #RAYMOND VS RAYMOND F UPDATE#It wasn’t until February of 2021 that Godfall received the “Primal” update patch 2.4.44 that enabled ray tracing for NVIDIA GeForce RTX 20 Series and RTX 30 Series graphics cards. As of November 18th, 2020 a patch was released, patch 2.0.95 update which brought Ray Tracing support to Radeon RX 6000 series GPUs. Godfall is an action role-playing game developed by Counterplay Games and published by Gearbox Publishing and was released on November 12th of 2020. We are also going to enable Ray Tracing in the mix to see how that performance with and without FSR. We are going to focus on the performance benefit that FSR (AMD FidelityFX Super Resolution) provides in Godfall on these two GPUs. We are not going to look at image quality or talk about that. This is a quick and dirty performance-oriented article looking at Godfall’s FSR and Ray Tracing performance between a Radeon RX 6900 XT and GeForce RTX 3090. Godfall AMD FidelityFX Super Resolution FSR.
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